Updated unofficial patch fallout 3

+ Дата публикации: - 10.09.2017 - 1574 Просмотров

Множество как и явных, так и скрытых ошибок. I had it running on my old core 2 duo platform but with my upgrade to a six core it broke, even after re dowloading it and wiping mods. Thanks to massive work from Tommy and Roy (all I did was mess with compiler/installer, a tiny part of the work) //www. Rivet City Merchants: Rivet City is supposed to be the biggest in the DC wasteland, yet when you get there, the market is pretty sparse.

Fallout 3: Fixed flicking pillars (Altered Mesh: undnrmpitwallstairsl01. Fallout 3: Fixed missing underside and interior of the vault locker (Altered Mesh: lockervault01. Fallout 3: Fixed bad UV on retaining wall stairs (Altered Mesh: rwstairsstone02. Fallout 3: Fixed bad UV (Altered Mesh: wastermstairsdoorway01. Set the cell ownership to the player so things shouldn't get marked as "stolen" sometimes if you leave them around the place (Altered Cell: MegatonPlayerHouse). Fallout 3: Fixed badly rotated rock cluter allowing you to see inside of it (Altered Cell: Wasteland>Wilderness -7, 18).

Fallout 3: Fixed 1 floating cluster of rocks (Altered Cell: Wasteland>Wilderness -8 20). Fallout 3: Fixed 1 badly roated paper debris (Altered Cell: EvergreenMillsNorthsideBossHouse). Fallout 3: Fixed 1 floating paper debris (Altered Cell: FortIndependence01). Fallout 3: Fixed 3 floating beds (Altered Cell: LincolnTent03). Fallout 3: Fixed 1 floating cluster of rocks (Altered Cell: Wasteland>Campground03 -8, -1). Assorted papers (Altered Cell: Vault101b).

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Assorted papers (Altered Cell: Vault101bMS16). Wadsworth to get stack at the end of the bed (Altered Cell: MegatonPlayerHouse). Fallout 3: Fixed bad UV on grocery display counter (Altered Mesh: grocerydisplaycounter02.

UPDATED Unofficial Fallout 3 Patch

Nif, Added Static: UF3PParkingLotLight01ON, UF3PParkingLotLight02ON, UF3PParkingLotLight03ON, Altered Cell: ParadiseFalls>ParadiseFallsCC -8 15, ParadiseFalls>ParadiseFallsFront -8, 16, Wasteland>ParadiseFallsExterior05 -8, 15, Wasteland>ParadiseFallsExterior08 -8, 16). Fallout 3: Fixed 1 badly placed boulder allowing you to see inside of it (Altered Cell: Wasteland>Wilderness -20, -16). Fallout 3: Fixed 1 badly placed boulder allowing you to see inside of it (Altered Cell: Wasteland>Wilderness 2, 8).

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Fallout 3: Fixed 1 overlapping mesh causing flickering (Altered Cell: DCWorld11>GeorgetownCell02 13, -8). Fallout 3: Fixed 2 flickering street litter (Altered Cell: zcArlingtonToFalls).

Fallout 3: Fixed 1 overlapping mesh causing flickering (Altered Cell: SuperDuperMart). Fallout 3: Fixed 3 badly placed wall sections allowing you to see under the ground (Altered Cell: DCWorld18>Wilderness 8, -10). Fallout 3: Fixed 1 badly placed house allowing you to see under the ground (Altered Cell: Wasteland>Wilderness 5, -10). Fallout 3: Fixed 1 floating Chinese Pistol and 1 floating large scorched book (Altered Cell: zcGeorgetownToMall). Fallout 3: Fixed a break in the navmesh in Pen.

Followes to turn around and go back (Altered Cell: zcPennAveToSeward). Fallout 3: Fixed 1 cluster of floating rocks (Altered Cell: Wasteland>Wilderness -11, 4). Fallout 3: Fixed 1 cluster of small floating rocks (Altered Cell: Wasteland>xOldCalvertonNE -9, -3). Fallout 3: Fixed 1 cluster of small floating rocks, 1 floating rock (Altered Cell: Wasteland>xOldCalvertonSE -9, -4). Fallout 3: Fixed 1 cluster of small floating rocks (Altered Cell: Wasteland>Wilderness -6, -3). Fallout 3: Fixed 3 floating car blocker, 1 floating street light (Altered Cell: Wasteland>Wilderness 2, -15).

Fallout 3: Fixed 2 floating litter (Altered Cell: Wasteland>Wilderness 3, -14). Fallout 3: Fixed 1 floating street light (Altered Cell: Wasteland>Wilderness 2, -14). Fallout 3: Fixed 1 floating street light, 1 floating litter (Altered Cell: Wasteland>Wilderness 3, -13). Fallout 3: Fixed 9 floating litter (Altered Cell: Wasteland>HubrisComicsExterior 6, -6). Fallout 3: Fixed bad UV on the ruined office desk (Altered Mesh: desk01corner. Fallout 3: Fixed metal box and ammo box not being owned (red) by the Republic of Dave (Altered Cell: Wasteland>RepublicofDave 19, 27).

Fallout 3: Fixed 1 floating light post (Altered Cell: Wasteland>Wilderness 5, -5). (Altered Cell: Wasteland>SuperDuperMartExterior 4, 5). Fallout 3: Fixed 5 floating bench, 2 floating litter (Altered Cell: Wasteland>Wilderness -17 13). Fallout 3: Fixed 1 floating bench, 1 floating litter (Altered Cell: Wasteland>RooseveltHighschoolExterior -16, 13). Fallout 3: Fixed 2 floating light pole, 3 floating litter (Altered Cell: DCworld17>WestFallsChurchStation 4, -14). Fallout 3: Fixed 3 floating litter (Altered Cell: Dcworld17>Wilderness 6, -13). Fallout 3: Fixed 4 floating litter (Altered Cell: DCworld17>Wilderness 7, -12).

UPDATED Unofficial Fallout 3 Patch

Be removed from your inventory and the Restoration Supplies Container, also it will be removed from your inventory if you have already completed the quest before using UF3P (Altered Dialogue: GREETINGS>"Saints alive!. ", Altered Script: ButtonGwinnettScript, Added Quest: UF3PICFix, Added Script: UF3PICFixScript). Fallout 3: Fixed 3 floating litter (Altered Cell: DCworld17>Wilderness 6, -13). Fallout 3: Fixed 1 floating litter (Altered Cell: DCworld17>Wilderness 6, -14). Fallout 3: Fixed 2 floating litter (Altered Cell: DCworld17>Wilderness 5, -14).

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Fallout 3: Fixed 1 floating double phone kiosk (Altered Cell: DCworld06 20, -4). Litter (Altered Cell: Wasteland>Wilderness -17, -19). Fallout 3: Fixed 2 floating cement planter, 4 floating litter (Altered Cell: Wasteland>WarringtonStationExterior -18, -19). Fallout 3: Fixed 2 floating light pole (Altered Cell: Wasteland>Wilderness -18.

Fallout 3 - Updated Unofficial Fallout 3 Patch v232 -Game mod - Download

FFDCRockCreekGrandmaRumors>"Some fellas came by here a while ago that said they was lookin' for some troublemaker. ", FFDCRockCreekGrandmaRumors>"Some fellas came by here a while ago that said they was lookin' for some dogooder.

Complex so removed the complex duplicate (Altered Mesh: helmetantagonizergo. Removed the complex duplicate (Altered Mesh: hatchinesecommandogo. Removed the complex duplicate (Altered Mesh: hatenclaveofficergo. Except one was simple and the other was complex so removed the complex duplicate (Altered Mesh: hat1950sadultcapgo. The complex duplicate (Altered Mesh: hat1950sladygo. Was complex so removed the complex duplicate (Altered Mesh: helmetraider02go.

Helmet\hat nifs (Altered Mesh: hoodoaisisdruidgo. Removed the complex duplicate (Altered Mesh: helmetmechanistgo. Complex duplicate (Altered Mesh: helmetmetalarmormgo. Removed the complex duplicate (Altered Mesh: helmetwastelandclothing01go. The complex duplicate (Altered Mesh: hatwastelandclothing02fgo. Removed the complex duplicate (Altered Mesh: hatwastelandmerchantgo. Removed the complex duplicate (Altered Mesh: clownmaskgo. Complex so removed the complex duplicate (Altered Mesh: eyebothelmetgo. Complex so removed the complex duplicate (Altered Mesh: hockeymaskgo.

Complex duplicate (Altered Mesh: partyhatgo. The complex duplicate (Altered Mesh: goggleswastelandclothing03go.

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The metal shelves (Altered Cell: CapitolBuilding04). Fallout 3: Fixed gap in the utility door (Altered Mesh: utldoor01. Have the key to the Research Safe? " dialogue option if you found the Nuka-Cola Clear Formula before or after the "The Nuka-Cola Challenge" quest (Altered Dialogue: MS05TLRDSafeKey, Added Quest: UF3PFTFFix, Added Script: UF3PFTFFixScript).

Updated Unofficial Fallout 3 Patch

And Winger Gervais will now immediately run away after you give Goalie Ledoux the Nuka-Cola Clear Formula (Altered AI Package: SDOLedouxDialogPackage, Altered Script: SDOHandlerScript). Fallout 3: Fixed the Ninja Perk, it will now grant +15% increased crit chance with melee and unarmed weapons (Altered Perk: Ninja). Fallout 3: Fixed typo in enchant effect name, "Ranger Battlearmor" now "Ranger Battle Armor" (Altered Object Effect: MS18EnchRangerArmor). Fallout 3: Fixed typo in enchant effect name, "Minderlithe" now "Poplar's Hood" (Altered Object Effect: MS10EnchClothingOasisHood).

Fallout 3: Fixed typo in enchant effect name, "Dr. Fallout 3: Fixed typo in enchant effect name, "Mindersight" now "Maple's Garb" (Altered Object Effect: MS10EnchClothingOasisGarb).

Fallout 3 patches

Fallout 3: Fixed some excessively glossy caused by the official v1. Fallout 3: Fixed gap caused by boulder not properly concealing it (Altered Cell: Wasteland>Wilderness 0, -6). Fallout 3: Fixed UV error on underside part of the lectern (Altered Mesh: lectern01. Fallout 3: Fixed big seam extending the length of a ruined building (Altered Mesh: blddupontangled02. UF3PZSFix, Added Script: UF3PZSFixScript). Fallout 3: Fixed rockface with a gap that wasn't properly concealed (Altered Cell: Wasteland>SniperShack -23, 8). Fallout 3: Fixed 4 floating litter (Altered Cell: Wasteland>Wilderness2 -19, -20).

Fallout 3: Fixed 14 floating litter, 4 floating cement planter, 4 floating shrub (Altered Cell: Wasteland>TenpennyExterior01 -16, -17). Into wall (Altered Cell: CitadelARing).

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Floating paper debris, 3 floating litter, 1 metal box clipping into desk, 1 floating phone, 1 bed clipping into wall and repositioned the now clipping footlocker, 4 floating papers, 3 floating folder, 1 locker clipping into wall, 3 console clipping into wall, 2 console pannel clipping into wall, 3 floating chairs, 3 floating console pannel, 1 console stack clipping into wall (Altered Cell: CitadelLab). Because of it, 5 floating litter, 1 floating paper debris, 1 first aid kit floating off wall, 4 floating footlockers, 5 floating beds, 2 floating chair, 1 floating desk, 1 floating lamp, 1 floating radio, 1 floating stealth boy, 2 floating book, 1 floatin sensor module, 1 floatign conductor, 1 floating metal box, 1 floating floor buffer, 2 floating folders, 1 floating fan (Altered Cell: FortC03).

Fallout 3: Fixed flickering and over "darkness" on pants of the ghoul type with a shirt (Altered Mesh: ghoulvariant. Fallout 3: Fixed a stray polygon causing flickering (Altered Mesh: megatondecksupportsht. Fallout 3: Fixed terrain causing flickering on a mesh (Altered Cell: Wasteland>AndaleNE -4, -17). Fallout 3: Fixed overlapping interior corner causing flickering (Altered Cell: MegatonClinic). Fallout 3: Fixed overlapping building section causing flickering (Altered Cell: Wasteland>Wilderness -6, -11).

Fallout 3: Fixed objective "Kill all the slavers near the Lincoln Memorial. Completed even through it was, had not effect on the quest progression at all, just a little display bug (Altered Script: MS06Script). Fallout 3: Fixed typo, changed "and and" to "and" (Altered Dialogue: MS08MedicalClue08>"Need specialized equipment.

Popular files for Fallout 3

Fallout 3: Fixed typo, changed "Pinkteron" to "Pinkerton" (Altered Dialogue: MS08MedicalClue08>"Dammit! Fallout 3: Fixed typo, changed "daugher" to "daughter" (Altered Dialogue: GREETINGS>"This isn't a good time. Fallout 3: Fixed typo, changed "Scorpian" to "Scorpion" (Altered Dialogue: DialogueTenpennyConv01>"I envy your.

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Fallout 3: Fixed typo, changed "be be" to "be" (Altered Dialogue: DialogueTenpennyConv01>"Oh, I'm alright.