Killap s unofficial fallout 2 patch

+ Дата публикации: - 10.09.2017 - 336 Просмотров

My problem now is no scorpion tails. This is for Fallout 2: Copy/Install Fallout 2 to Linux (using Windows or CX Games).

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Bishop's safe should no longer cause crashing when trying to rig it with explosives. If you manage to talk to your employer without him attacking you may get some unexpected dialogue in this case. This has been corrected. He actually means Sulik since the variables are mixed up. This has been corrected. When he asks you to join their family, because you're dumb you can't talk to him and the dialogue screen closes. You don't join the family, you gain the job's xp, plus you can repeat this. Every time you talk to him, it happens as if you have done the job again and you get 1.

This has been corrected and you must (as was intended) complete every quest from Bishop to become a mademan. This has been corrected. Bishop, but if you kill Bishop, steal his files, and complete the eliminate- the- raiders quest trail, this never gets crossed off your action list for Vault City.

This has been corrected. Bishop to lockpick her safe. The modifier was backwards. Before both end options led to combat. This should only happen if you play a female character and actually sleep with him, but for some reason the same would occur if you were a male.

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This now works thanks to Timeslip's engine tweaks. The same thing happens in the east side of The Den. Both instances have been corrected. There was a duplicate line which could potentially cause a crash. In addition, the line that you destroyed the Wright still was never being displayed. This text was actually part of the float he gives before you dig him up and thus was not supposed to be displayed anywhere. Thanks to Timeslip and his tweaks this issue finally became fixable.

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Before, going to see Myron this way did not give you any advantage. Thanks to Timeslip's tweaks this finally became fixable. His script would never set the variable before. Duplicate options would be displayed with both pointing to different nodes. The correct dialogue lines are now displayed. Before they were all described as generic boxers. This has been corrected. This is no longer the case. The original intent was that you have a minute per level of the SAD to evacuate.

Thus 1 minute to exit level 4 before dieing, 1 minute for level 3, etc. This was broken but now works as it should. Fixed a message error that caused an incorrect line to be displayed when you hit the end of the timer. Wouldn't attach the object name to the message. The door now correctly closes. They now spawn with Robo Melee Weapon 1. Robot eyebots at the Enclave used Robo Melee Weapon 2, so this correction seems reasonable. Before, this was not always the case. This has been corrected. This has been corrected. This has been corrected as well as three minor dialogue lines added so that Hal at least says something when you click on him.

Fallout 2 Unofficial Patch 10228

This has been corrected. Henry in NCR about getting his papers even after completing the quest. Henry and talking to the robotic dog, but not taking it with you would reset the quest allowing you to redo it an infinite number of times. This is no longer the case. His gun was going to a locker that did not exist, and thus his gun would never get removed. Henry and failing a speech check now causes guards to come running. This was broken before. He would attack you if you talked claiming you are breaking in the back room even though you are talking with him in the main room.

Now he will tell you to come back in the morning if you talk with him as he moves to the back room. Once he hits the back room (and you enter it) he will yell at you and call for guards like he did before. Before, destroying the doors would do nothing and the slaves would stand there despite there being a missing door. This is no longer the case. This has been corrected. This is no longer the case. Fung: *Acquiring of implants works perfectly.

You no longer can get the regular implants after you get the enhanced ones - thereby causing you to have BOTH regular and enhanced.

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Wong within one day after his refusing to give you the spleen and then going to Dr. This is no longer the case. Variables were incorrectly being used here but has been corrected.

This would be sort of the opposite of bug exploitation though but has been corrected anyway. Fung will no longer cause the game to freeze when you ask him for stimpaks after he refuses to heal you because you don't have the money to pay him. Fung will put Chip's spleen back in for free.

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Instead the variable for filling the tanker is set. You could do it an infinite number of times and gain an infinite amount of karma. It was almost impossible to read before. Jing again, you could reinitiate dialog and get the quest all over again. Wong has it, Refusing to help put back it in, refusing again when Chips pleads for help, and then finally accepting would cause Chip to continue being mad at your for refusing (despite you finally accepting) and the dialogue option with Dr. Fung would never appear.

This has been corrected. This is no longer the case. Then I killed AHS- 9 (with super stims) gave plans to the Shi doctor, and then talked to Ken Lee. He congratulated me killing AHS- 9 but didn't mention the plans.

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The quest to get the plans from Navarro for Shi didn't cross out. I managed however to copy the plans and steal the fuel for the tanker using Badger's help and he still says that he needs help but no option to grant it is available. This is no longer the case. This has been corrected.

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This is no longer the case. This is no longer the case. Was setting the hostile variable for some reason. Schreber at Navarro, preventing their slaughter. In addition, if you also fix their computer, you will get the good ending for Vault 1.

Changesedit edit source

This has been corrected. This is no longer the case.

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Requires HIGH science skills. This has been corrected as well as a few other instances when guards should have been called but never were.

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Это попытка сделать Fallout 2 таким, каким его задумывали. (by killap) - патч от разработчика мода. Из 72 - Killap's Fallout 2 Restoration Project - отправлено в Моды и патчи: Killaps Restoration Project Эта модификация реализует те идеи разработчиков, которые по тем или иным причинам не дожили до финального релиза. Например, теперь можно долететь до Анклав на вертибёде или мирно решить проблему с рейдерами. В модификации 6 новых локаций и несколько абсолютно новых зон добавлено к уже существующим локациям.

Почти в каждом городе есть что-то новое: персонажи, задания, пред. Фанатский патч /модификация для локализации Fallout 2 от 1С (1. Версия патча Fallout 2 unofficial v1. Patch: НЕофициальный патч для американской версии Fallout2 (1. Автор: Killap Содержимое архива распаковать в \ Steam \steamapps\common\fallout\DATA с заменой файлов. Org » RPG (Старые игры) » Скачать торрент Fallout 2: A Post Nuclear Role Playing Game [ENG] Killap's Unofficial Patch Можешь, кстати, написать что патч от Killap 'a крайне желателен, столько багов фиксит, как никак.

Из 72 - Killap's Fallout 2 Restoration Project - отправлено в Моды и Автор мода: Killap Мод самодостаточен и не требует предварительной установки Unofficial Patch, Sfall, High Resolution patch и прочего. The expansion here: Fallout 2 Restoration Project v2. Should I use the unofficial patch for my first playthrough? You're browsing the GameFAQs Message Boards as a guest. For free (or if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.

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